Graphical Models
Xface: MPEG-4 based open source toolkit for 3D Facial Animation
Proceedings of the working conference on Advanced visual interfaces
LiveMail: personalized avatars for mobile entertainment
Proceedings of the 3rd international conference on Mobile systems, applications, and services
XfaceEd: authoring tool for embodied conversational agents
ICMI '05 Proceedings of the 7th international conference on Multimodal interfaces
A first evaluation study of a database of kinetic facial expressions (DaFEx)
ICMI '05 Proceedings of the 7th international conference on Multimodal interfaces
Development of a perceptive interface based on facial displays applied to learning environments
CLIHC '05 Proceedings of the 2005 Latin American conference on Human-computer interaction
Studies on gesture expressivity for a virtual agent
Speech Communication
Impact of Expressive Wrinkles on Perception of a Virtual Character's Facial Expressions of Emotions
IVA '09 Proceedings of the 9th International Conference on Intelligent Virtual Agents
Expressive virtual modalities for augmenting the perception of affective movements
Proceedings of the International Workshop on Affective-Aware Virtual Agents and Social Robots
Emotional intensity-based facial expression cloning for low polygonal applications
IEEE Transactions on Systems, Man, and Cybernetics, Part C: Applications and Reviews
Computers in Entertainment (CIE) - SPECIAL ISSUE: Games
Facial caricature generation using a quadratic deformation model
Proceedings of the International Conference on Advances in Computer Enterntainment Technology
Synthesizing expressions using facial feature point tracking: how emotion is conveyed
Proceedings of the 3rd international workshop on Affective interaction in natural environments
Expression recognition methods based on feature fusion
BI'10 Proceedings of the 2010 international conference on Brain informatics
Reflecting user faces in avatars
IVA'10 Proceedings of the 10th international conference on Intelligent virtual agents
Front view vs. side view of facial and postural expressions of emotions in a virtual character
Transactions on edutainment VI
The illusion of robotic life: principles and practices of animation for robots
HRI '12 Proceedings of the seventh annual ACM/IEEE international conference on Human-Robot Interaction
A webGL talking head for mobile devices
Proceedings of the International Working Conference on Advanced Visual Interfaces
A 3D Talking Head for mobile devices based on unofficial iOS WebGL support
Proceedings of the 17th International Conference on 3D Web Technology
3D animated agent for tutoring based on WebGL
Proceedings of the 18th International Conference on 3D Web Technology
Hi-index | 0.00 |
From the Publisher:This book concentrates on the animation of faces. The Editors put the MPEG-4 FA standard against the historical background of research on facial animation and model-based coding, and provide a brief history of the development of the standard itself. In part 2 there is a comprehensive overview of the FA specification with the goal of helping the reader understand how the standard really works. Part 3, forms the bulk of the book and covers the implementations of the standard on both encoding and decoding side. Several face animation techniques for MPEG-4 FA decoders are presented. While the standard itself actually specifies only the decoder, for applications it is interesting to look at the wide range of technologies for producing and encoding the FA contents. These include video analysis, speech analysis and synthesis, as well as keyframe animation. The last part of the book provides several examples of applications using the MPEG-4 FA standard. It will be useful for companies implementing products and services related to the new standard, researchers in several domains related to facial animation, as well as wider technical audience interested in new technologies and applications.· The main people involved in the standardization process are contributors to the book Provides several examples of applications using the MPEG-4 Facial Animation standard, including video and speech analysis This will become THE reference for the MPEG-4 Facial Animation Aids the understanding of the reasoning behind the standard specification, how it works and what the potential applications are Gives an overview of the technologies directly related to the standard and its implementation Essential reading for the Industry and research community especially engineers, researchers and developers.