Digital halftoning
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Multi-color and artistic dithering
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Stylized rendering techniques for scalable real-time 3D animation
NPAR '00 Proceedings of the 1st international symposium on Non-photorealistic animation and rendering
Halftoning with image-based dither screens
Proceedings of the 1999 conference on Graphics interface '99
A user-programmable vertex engine
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Fine tone control in hardware hatching
NPAR '02 Proceedings of the 2nd international symposium on Non-photorealistic animation and rendering
Hardware accelerated real time charcoal rendering
NPAR '02 Proceedings of the 2nd international symposium on Non-photorealistic animation and rendering
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We present a real-time hardware accelerated method for rendering objects using halftoning. It is solely based on texture mapping and creates the impression of a printed image, although the lighting and objects can be changed and manipulated on the fly.