Strategies for encouraging successful adoption of office communication systems
ACM Transactions on Information Systems (TOIS)
Groupware: some issues and experiences
Communications of the ACM
Learning from Notes: organizational issues in groupware implementation
CSCW '92 Proceedings of the 1992 ACM conference on Computer-supported cooperative work
Experiences with workflow management: issues for the next generation
CSCW '94 Proceedings of the 1994 ACM conference on Computer supported cooperative work
The use of information technology to enhance management school education: a theoretical view
MIS Quarterly - Special issue on IS curricula and pedagogy
A field study of exploratory learning strategies
ACM Transactions on Computer-Human Interaction (TOCHI)
A diary study of work-related reading: design implications for digital reading devices
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Interactive multimedia and problem based learning: experiencing project failure
Journal of Educational Multimedia and Hypermedia
A diary study of information capture in working life
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Lifelong learning—more than training
Journal of Interactive Learning Research - Special double issue on intelligent systems/tools in training and lifelong learning
Dealing with mobility: understanding access anytime, anywhere
ACM Transactions on Computer-Human Interaction (TOCHI)
HICSS '03 Proceedings of the 36th Annual Hawaii International Conference on System Sciences (HICSS'03) - Track1 - Volume 1
The ethnography of distributed collaborative learning
CSCL '02 Proceedings of the Conference on Computer Support for Collaborative Learning: Foundations for a CSCL Community
Towards ontology-guided design of learning information systems
OTM'05 Proceedings of the 2005 OTM Confederated international conference on On the Move to Meaningful Internet Systems
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This paper addresses the issue of different levels of progress in asynchronous collaborative learning activities. The context for this research is organizations of distributed and mobile practitioners. When introducing collaborative learning parallel to daily work tasks we cannot assume that all participants have the same possibility to actively engage. Therefore the learners can be at different levels of progress in the collaborative learning activity. To facilitate collaborative activity the progress of the participants has to be synchronized in some way. The main problem addressed in this paper is the difficulty for participants to keep a common progress, to enable discussions, in asynchronous collaborative learning. To address this problem three methods for synchronization (synchronization points) are suggested: locked scenes, written instruction and collaborative production. The three methods were implemented and evaluated in an organization using a Net-scenario, the Net-scenario as a system and a methodology based on role-playing to initiate collaborative learning. This system was suitable to use in the evaluation since it can be used asynchronously as well as synchronously, supports distributed participants and is dependent on collaborative discussion concerning the content presented.