Great principles in computing curricula

  • Authors:
  • Peter J. Denning

  • Affiliations:
  • Naval Postgraduate School, Monterey, CA

  • Venue:
  • Proceedings of the 35th SIGCSE technical symposium on Computer science education
  • Year:
  • 2004

Quantified Score

Hi-index 0.00

Visualization

Abstract

The nearly three dozen core technologies of computing sit in a simple framework defined by great principles and by computing practices. The great principles are of two kinds, mechanics and design. Computing mechanics comprises computation, communication, coordination, recollection, and automation. Design principles address concerns for complexity, resilience, performance, evolvability, and security. Practices comprise programming, systems, modeling, innovating, and applying. This framework opens many new possibilities for teaching computer science, including new approaches to programming. The new CS curriculum at the Naval Postgraduate School is based on the framework presented here.