Growing systems in emergent organizations
Communications of the ACM
The Inmates Are Running the Asylum
The Inmates Are Running the Asylum
Participatory Design: Principles and Practices
Participatory Design: Principles and Practices
Great principles in computing curricula
Proceedings of the 35th SIGCSE technical symposium on Computer science education
Computer Science Education Research
Computer Science Education Research
An analysis of research in computing disciplines
Communications of the ACM - Wireless sensor networks
Digital libraries and educational practice: a case for new models
Proceedings of the 4th ACM/IEEE-CS joint conference on Digital libraries
Proceedings of the 2003 conference on Designing for user experiences
Challenges to computer science education research
Proceedings of the 36th SIGCSE technical symposium on Computer science education
Constructing a core literature for computing education research
ACM SIGCSE Bulletin
Research methods in computing: what are they, and how should we teach them?
ITiCSE-WGR '06 Working group reports on ITiCSE on Innovation and technology in computer science education
Researching Information Systems and Computing
Researching Information Systems and Computing
Readn', writ'n, 'rithmetic...and code'n
Proceedings of the 38th SIGCSE technical symposium on Computer science education
The computing ontology project: the computing education application
Proceedings of the 38th SIGCSE technical symposium on Computer science education
The Future of Empirical Methods in Software Engineering Research
FOSE '07 2007 Future of Software Engineering
The intellectual and social organization of academic fields and the shaping of digital resources
Journal of Information Science
Computing research methods multi-perspective digital library: a call for participation
Proceedings of the 13th annual conference on Innovation and technology in computer science education
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The computing research methods (CRM) literature is scattered across discourse communities and published in specialty journals and conference proceedings. This dispersion has led to the use of inconsistent terminology when referring to CRM. With no established CRM vocabulary and isolated discourse communities, computing as a field needs to engage in a sense-making process to establish the common ground necessary to support meaningful dialog. We propose to establish common ground through the construction of the computing research methods multi-perspective digital library (CRM-MPDL), a scholar-produced digital resource for the CRM community. As with its parent design research project on teaching CRM, CRM-MPDL is being developed through iterative and participatory design in an emergent fashion in tandem with the larger CRM community. For our resource to be viable, we must carefully explore the rich details and nuances of our stakeholder communities and the perspectives they bring to the sense-making process. As a discount alternative to truly having a representative sample of our user population "in the room" with us throughout the design and implementation process, we have implemented a development approach for CRM-MPDL using personas as a means to gain insights and feedback from the target user communities. For this iteration of the development process, we are concentrating on the needs of the faculty. In this report, we present our evolving understanding of the project, and seek feedback and input on several key aspects of the theoretical and process models. We then present the framework for the faculty personas, as well as an overview of some of the personas at the time the paper was prepared, in the hopes that we can entice readers to visit the project website to help with the ongoing audit and refinement process. We also give an overview of the content model for CRM-MPDL, which will have evolved (and may even be available as a working prototype) by the time this article appears in print. Finally, we conclude with a current status summary, and issue several specific calls for participation in the ongoing work of the project.