Superior augmented reality registration by integrating landmark tracking and magnetic tracking
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
NETMAN: the design of a collaborative wearable computer system
Mobile Networks and Applications
IWAR '98 Proceedings of the international workshop on Augmented reality : placing artificial objects in real scenes: placing artificial objects in real scenes
CyberCode: designing augmented reality environments with visual tags
DARE '00 Proceedings of DARE 2000 on Designing augmented reality environments
Use of Projective Geometry in Computer Graphics
Use of Projective Geometry in Computer Graphics
AR2 Hockey: A Case Study of Collaborative Augmented Reality
VRAIS '98 Proceedings of the Virtual Reality Annual International Symposium
ISWC '97 Proceedings of the 1st IEEE International Symposium on Wearable Computers
Mobile Collaborative Augmented Reality
ISAR '01 Proceedings of the IEEE and ACM International Symposium on Augmented Reality (ISAR'01)
International Journal of Human-Computer Studies
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Augmented Reality (AR) is a departure fromstandard virtual reality in a sense that it allows usersto see computer generated virtual objectssuperimposed over the real world through the use ofsee-through head-mounted display. Users of suchsystem can interact in the real/virtual world usingadditional information, such as 3D virtual models andinstructions on how to perform these tasks in the formof video clips, annotations, speech instructions, andimages. In this paper, we describe a prototype of acollaborative industrial Tele-training system. Thedistributed aspect of this system will enable users onremote sites to collaborate on training tasks by sharingthe view of the local user equipped with a wearablecomputer. The users can interactively manipulatevirtual objects that substitute real objects allowing thetrainee to try out and discuss the various tasks thatneeds to be performed. Experimental results arepresented.