Introduction to algorithms
Handbook of algorithms and data structures: in Pascal and C (2nd ed.)
Handbook of algorithms and data structures: in Pascal and C (2nd ed.)
On the randomized construction of the Delaunay tree
Theoretical Computer Science
Fully dynamic Delaunay triangulation in logarithmic expected time per operation
Computational Geometry: Theory and Applications
The art of computer programming, volume 2 (3rd ed.): seminumerical algorithms
The art of computer programming, volume 2 (3rd ed.): seminumerical algorithms
Primitives for the manipulation of general subdivisions and the computation of Voronoi
ACM Transactions on Graphics (TOG)
Algorithmic geometry
Intersections with random geometric object
Computational Geometry: Theory and Applications
Selected papers from the 12th annual symposium on Computational Geometry
Optimal Expected-Time Algorithms for Closest Point Problems
ACM Transactions on Mathematical Software (TOMS)
Multidimensional binary search trees used for associative searching
Communications of the ACM
Analysis of range search for random k-d trees
Acta Informatica
SCG '01 Proceedings of the seventeenth annual symposium on Computational geometry
SIAM Journal on Computing
Combinatorial Algorithms: Theory and Practice
Combinatorial Algorithms: Theory and Practice
Efficient query processing on unstructured tetrahedral meshes
Proceedings of the 2006 ACM SIGMOD international conference on Management of data
On the stabbing number of a random Delaunay triangulation
Computational Geometry: Theory and Applications
The complexity of the outer face in arrangements of random segments
Proceedings of the twenty-fourth annual symposium on Computational geometry
An experimental study of point location in planar arrangements in CGAL
Journal of Experimental Algorithmics (JEA)
Filtering relocations on a Delaunay triangulation
SGP '09 Proceedings of the Symposium on Geometry Processing
ESA'10 Proceedings of the 18th annual European conference on Algorithms: Part I
Farthest-point optimized point sets with maximized minimum distance
Proceedings of the ACM SIGGRAPH Symposium on High Performance Graphics
A local search algorithm for ray-convex polyhedron intersection
Computational Optimization and Applications
Delaunay triangulation of non-uniform point distributions by means of multi-grid insertion
Finite Elements in Analysis and Design
Practical distribution-sensitive point location in triangulations
Computer Aided Geometric Design
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We consider point location in Delaunay triangulations with the aid of simple data structures. In particular, we analyze methods in which a simple data structure is used to first locate a point close to the query point. For points uniformly distributed on the unit square, we show that the expected point location complexities are Θ(√n) for the Green-Sibson rectilinear search, Θ(n1/3) for Jump and Walk, Θ(n1/4) for BinSearch and Walk (which uses a 1-dimensional search tree), Θ(n0.056...) for search based on a random 2-d tree, and Θ(log n) for search aided by a 2-d median tree.