Plenoptic modeling: an image-based rendering system
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Determining the Epipolar Geometry and its Uncertainty: A Review
International Journal of Computer Vision
Rendering with concentric mosaics
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Multiple view geometry in computer visiond
Multiple view geometry in computer visiond
Epipolar Geometry from Profiles under Circular Motion
IEEE Transactions on Pattern Analysis and Machine Intelligence
Self-Calibration from Image Triplets
ECCV '96 Proceedings of the 4th European Conference on Computer Vision-Volume I - Volume I
ECCV '98 Proceedings of the 5th European Conference on Computer Vision-Volume I - Volume I
Rendering with Non-uniform Approximate Concentric Mosaics
SMILE '00 Revised Papers from Second European Workshop on 3D Structure from Multiple Images of Large-Scale Environments
Panoramic mosaics by manifold projection
CVPR '97 Proceedings of the 1997 Conference on Computer Vision and Pattern Recognition (CVPR '97)
Metric Rectification for Perspective Images of Planes
CVPR '98 Proceedings of the IEEE Computer Society Conference on Computer Vision and Pattern Recognition
Circular Motion Geometry by Minimal 2 Points in 4 Images
ICCV '03 Proceedings of the Ninth IEEE International Conference on Computer Vision - Volume 2
Geometry of single axis motions using conic fitting
IEEE Transactions on Pattern Analysis and Machine Intelligence
Journal of Mathematical Imaging and Vision
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This paper presents a novel and simple method of analyzing the motion of a large image sequence captured by a calibrated outward-looking video camera moving on a circular trajectory for large-scale environment applications. Previous circular motion algorithms mainly focus on inward-looking turntable-like setups. They are not suitable for outward-looking motion where the conic trajectory of corresponding points degenerates to straight lines. The circular motion of a calibrated camera essentially has only one unknown rotation angle for each frame. The motion recovery for the entire sequence computes only one fundamental matrix of a pair of frames to extract the angular motion of the pair using Laguerre's formula and then propagates the computation of the unknown rotation angles to the other frames by tracking one point over at least three frames. Finally, a maximum-likelihood estimation is developed for the optimization of the whole sequence. Extensive experiments demonstrate the validity of the method and the feasibility of the application in image-based rendering.