Design patterns: elements of reusable object-oriented software
Design patterns: elements of reusable object-oriented software
BlueSpace: personalizing workspace through awareness and adaptability
International Journal of Human-Computer Studies
Dynamics between Contextual Knowledge and Proceduralized Context
CONTEXT '99 Proceedings of the Second International and Interdisciplinary Conference on Modeling and Using Context
Entry Points into a Smart Campus Environment " Overview of the ETHOC System
ICDCSW '03 Proceedings of the 23rd International Conference on Distributed Computing Systems
Patterns for blended, Person-Centered learning: strategy, concepts, experiences, and evaluation
Proceedings of the 2004 ACM symposium on Applied computing
Integrating 'Context' in e-Learning Systems Design
ICALT '04 Proceedings of the IEEE International Conference on Advanced Learning Technologies
Multiple View Framework for Highly Structured Data
Multiple View Framework for Highly Structured Data
Un système d'apprentissage pervasif intégrant des activités de travail et de formation
UbiMob '08 Proceedings of the 4th French-speaking conference on Mobility and ubiquity computing
RFID-Based Interactive Learning in Science Museums
UIC '08 Proceedings of the 5th international conference on Ubiquitous Intelligence and Computing
A Ubiquitous Interactive Museum Guide
UIC '08 Proceedings of the 5th international conference on Ubiquitous Intelligence and Computing
Three Layered Thinking Model for Designing Web-Based Educational Games
ICWL '08 Proceedings of the 7th international conference on Advances in Web Based Learning
Experiences with RFID-based interactive learning in museums
International Journal of Autonomous and Adaptive Communications Systems
Experiences with RFID-based interactive learning in museums
International Journal of Autonomous and Adaptive Communications Systems
International Journal of Learning Technology
Language learning resources and developments in the Second Life metaverse
International Journal of Technology Enhanced Learning
A generic context ontology for a learning through context-aware annotations memory
Proceedings of the 3rd International Conference on Information and Communication Systems
Context-Aware and Adaptive Units of Learning in mLearning
International Journal of Handheld Computing Research
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In the last decade, e-learning has been introduced to a variety of blended learning scenarios, such as life-long learning, University lectures, and game-based learning. In all these scenarios the learnerýs situation or context is an essential asset in designing the learning process. Recent research suggests aiding the design process through the use of visual modeling approaches. Pervasive computing environments particularly call for extending these approaches in terms of enhanced context-awareness. This paper addresses these needs by introducing a UML-based modeling extension for explicitly including relationships between context and learning activities in the learning design models. The feasibility and applicability of our approach is demonstrated by a laboratory lecture case study, and respectively by a context-aware learning prototype that was developed using RFID technology for sensing of nearby persons and physical resources.