An introduction to ray tracing
An introduction to ray tracing
Graphics gems II
Graphics Gems III
REMARC (abstract): reconfigurable multimedia array coprocessor
FPGA '98 Proceedings of the 1998 ACM/SIGDA sixth international symposium on Field programmable gate arrays
IEEE Transactions on Computers
Parallel volume rendering on a single-chip SIMD architecture
PVG '01 Proceedings of the IEEE 2001 symposium on parallel and large-data visualization and graphics
Efficient mapping of hierarchical trees on coarse-grain reconfigurable architectures
Proceedings of the 2nd IEEE/ACM/IFIP international conference on Hardware/software codesign and system synthesis
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In this paper we present a data prefetch policy for the execution of 3D interactive applications on coarse-grain reconfigurable architectures. User's actions not occurring at expected times combined with the volume of data involved in this kind of applications impact strongly in performance. We define a data prefetch scheme to avoid reconfigurable processing unit stalls due to operands unavailability through profiling methodologies and special search algorithms. Experimental results satisfy time constraints of interactive applications and show a power effective solution for them.