Guidelines for a graduate curriculum on embedded software and systems

  • Authors:
  • P. Caspi;A. Sangiovanni-Vincentelli;L. Almeida;A. Benveniste;B. Bouyssounouse;G. Buttazzo;I. Crnkovic;W. Damm;J. Engblom;G. Folher;M. Garcia-Valls;H. Kopetz;Y. Lakhnech;F. Laroussinie;L. Lavagno;G. Lipari;F. Maraninchi;Ph. Peti;J. de la Puente;N. Scaife;J. Sifakis;R. de Simone;M. Torngren;P. Veríssimo;A. J. Wellings;R. Wilhelm;T. Willemse;W. Yi

  • Affiliations:
  • The Artist Education Group;The Artist Education Group;The Artist Education Group;The Artist Education Group;The Artist Education Group;The Artist Education Group;The Artist Education Group;The Artist Education Group;The Artist Education Group;The Artist Education Group;The Artist Education Group;The Artist Education Group;The Artist Education Group;The Artist Education Group;The Artist Education Group;The Artist Education Group;The Artist Education Group;The Artist Education Group;The Artist Education Group;The Artist Education Group;The Artist Education Group;The Artist Education Group;The Artist Education Group;The Artist Education Group;The Artist Education Group;The Artist Education Group;The Artist Education Group;The Artist Education Group

  • Venue:
  • ACM Transactions on Embedded Computing Systems (TECS)
  • Year:
  • 2005

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Abstract

The design of embedded real-time systems requires skills from multiple specific disciplines, including, but not limited to, control, computer science, and electronics. This often involves experts from differing backgrounds, who do not recognize that they address similar, if not identical, issues from complementary angles. Design methodologies are lacking in rigor and discipline so that demonstrating correctness of an embedded design, if at all possible, is a very expensive proposition that may delay significantly the introduction of a critical product. While the economic importance of embedded systems is widely acknowledged, academia has not paid enough attention to the education of a community of high-quality embedded system designers, an obvious difficulty being the need of interdisciplinarity in a period where specialization has been the target of most education systems. This paper presents the reflections that took place in the European Network of Excellence Artist leading us to propose principles and structured contents for building curricula on embedded software and systems.