A Pipeline for Rapidly Incorporating Real Objects into a Mixed Environment

  • Authors:
  • Xiyong Wang;Aaron Kotranza;John Quarles;Benjamin Lok;B. Danette Allen

  • Affiliations:
  • University of Florida;University of Florida;University of Florida;University of Florida;NASA Langley Research Center

  • Venue:
  • ISMAR '05 Proceedings of the 4th IEEE/ACM International Symposium on Mixed and Augmented Reality
  • Year:
  • 2005

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Abstract

A method is presented to rapidly incorporate real objects into virtual environments using laser scanned 3D models with color-based marker tracking. Both the real objects and their geometric models are put into a Mixed Environment (ME). In the ME, users can manipulate the scanned, articulated real objects, such as tools, parts, and physical correlates to complex computer-aided design (CAD) models. Our aim is to allow engineering teams to effectively conduct hands-on assembly design verification. This task would be simulated at a high degree of fidelity, and would benefit from the natural interaction afforded by a ME with many specific real objects.