Knowledge-based augmented reality
Communications of the ACM - Special issue on computer augmented environments: back to the real world
A volumetric method for building complex models from range images
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Rotating virtual objects with real handles
ACM Transactions on Computer-Human Interaction (TOCHI)
The digital Michelangelo project: 3D scanning of large statues
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Motion Tracking: No Silver Bullet, but a Respectable Arsenal
IEEE Computer Graphics and Applications
Multiview registration for large data sets
3DIM'99 Proceedings of the 2nd international conference on 3-D digital imaging and modeling
Mixed reality: are two hands better than one?
Proceedings of the ACM symposium on Virtual reality software and technology
Analytic review of usability evaluation in ISMAR
Interacting with Computers
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A method is presented to rapidly incorporate real objects into virtual environments using laser scanned 3D models with color-based marker tracking. Both the real objects and their geometric models are put into a Mixed Environment (ME). In the ME, users can manipulate the scanned, articulated real objects, such as tools, parts, and physical correlates to complex computer-aided design (CAD) models. Our aim is to allow engineering teams to effectively conduct hands-on assembly design verification. This task would be simulated at a high degree of fidelity, and would benefit from the natural interaction afforded by a ME with many specific real objects.