Human motion analysis: a review
Computer Vision and Image Understanding
Looking at People: Sensing for Ubiquitous and Wearable Computing
IEEE Transactions on Pattern Analysis and Machine Intelligence
A Bayesian Computer Vision System for Modeling Human Interactions
IEEE Transactions on Pattern Analysis and Machine Intelligence
W4: Who? When? Where? What? A Real Time System for Detecting and Tracking People
FG '98 Proceedings of the 3rd. International Conference on Face & Gesture Recognition
Hydra: Multiple People Detection and Tracking Using Silhouettes
VS '99 Proceedings of the Second IEEE Workshop on Visual Surveillance
Wireless Video Surveillance: System Concepts
ICIAP '99 Proceedings of the 10th International Conference on Image Analysis and Processing
Temporal spatio-velocity transform and its application to tracking and interaction
Computer Vision and Image Understanding - Special issue on event detection in video
Journal of VLSI Signal Processing Systems
Tracking objects in occluding environments using temporal spatio-velocity transform
ICCCN '05 Proceedings of the 14th International Conference on Computer Communications and Networks
Journal of VLSI Signal Processing Systems
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This paper describes the design and implementation of a hybrid intelligent surveillance system that consists of an embedded system and a personal computer (PC)-based system. The embedded system performs some of the image processing tasks and sends the processed data to the PC. The PC tracks persons and recognizes two-person interactions by using a grayscale side view image sequence captured by a stationary camera. Based on our previous research, we explored the optimum division of tasks between the embedded system and the PC, simulated the embedded system using dataflow models in Ptolemy, and prototyped the embedded system in real-time hardware and software using a 16-bit CISC microprocessor. This embedded system processes one 320 脳 240 frame in 89 ms, which yields one-third of the rate of 30 Hz video system. In addition, the real-time embedded system prototype uses 5.7 K bytes of program memory, 854 K bytes of internal data memory and 2 M bytes external DRAM.