ACM Transactions on Graphics (TOG)
Designing the user interface (2nd ed.): strategies for effective human-computer interaction
Designing the user interface (2nd ed.): strategies for effective human-computer interaction
Profiling the X protocol (extended abstract)
SIGMETRICS '94 Proceedings of the 1994 ACM SIGMETRICS conference on Measurement and modeling of computer systems
The performance of TCP/IP for networks with high bandwidth-delay products and random loss
IEEE/ACM Transactions on Networking (TON)
Proceedings of the ACM SIGCOMM '98 conference on Applications, technologies, architectures, and protocols for computer communication
The interactive performance of SLIM: a stateless, thin-client architecture
Proceedings of the seventeenth ACM symposium on Operating systems principles
Introduction to data compression (2nd ed.)
Introduction to data compression (2nd ed.)
TCP/IP performance with random loss and bidirectional congestion
IEEE/ACM Transactions on Networking (TON)
Limits of wide-area thin-client computing
SIGMETRICS '02 Proceedings of the 2002 ACM SIGMETRICS international conference on Measurement and modeling of computer systems
C++
Designing Web Usability: The Practice of Simplicity
Designing Web Usability: The Practice of Simplicity
Microsoft Windows NT Server 4.0 Enterprise Technologies Training Kit: Hands on Self Paced Training for Supporting Version 4.0
Windows NT Thin Client Solutions: Implementing Terminal Server and Citrix MetaFrame
Windows NT Thin Client Solutions: Implementing Terminal Server and Citrix MetaFrame
Measuring thin-client performance using slow-motion benchmarking
ACM Transactions on Computer Systems (TOCS)
IEEE Internet Computing
The Performance of Remote Display Mechanisms for Thin-Client Computing
ATEC '02 Proceedings of the General Track of the annual conference on USENIX Annual Technical Conference
Web browsing performance of wireless thin-client computing
WWW '03 Proceedings of the 12th international conference on World Wide Web
A Streaming Piecewise-Constant Model
DCC '99 Proceedings of the Conference on Data Compression
A Novel Codec for Thin Client Computing
DCC '00 Proceedings of the Conference on Data Compression
Unbounded length contexts for PPM
DCC '95 Proceedings of the Conference on Data Compression
Operating system support for multi-user, remote, graphical interaction
ATEC '00 Proceedings of the annual conference on USENIX Annual Technical Conference
Evaluating windows NT terminal server performance
WINSYM'99 Proceedings of the 3rd conference on USENIX Windows NT Symposium - Volume 3
Introduction and overview of the multics system
AFIPS '65 (Fall, part I) Proceedings of the November 30--December 1, 1965, fall joint computer conference, part I
The LOCO-I lossless image compression algorithm: principles and standardization into JPEG-LS
IEEE Transactions on Image Processing
A learning and collaboration platform based on SAGE
Proceedings of the 14th Western Canadian Conference on Computing Education
Motion and scene complexity for streaming video games
Proceedings of the 4th International Conference on Foundations of Digital Games
EnVision: A Web-Based Tool for Scientific Visualization
CCGRID '09 Proceedings of the 2009 9th IEEE/ACM International Symposium on Cluster Computing and the Grid
Depress phishing by CAPTCHA with OTP
ASID'09 Proceedings of the 3rd international conference on Anti-Counterfeiting, security, and identification in communication
Systems support for remote visualization of genomics applications over wide area networks
GCCB'06 Proceedings of the 2006 international conference on Distributed, high-performance and grid computing in computational biology
Source traffic characterization for thin client based office applications
EUNICE'07 Proceedings of the 13th open European summer school and IFIP TC6.6 conference on Dependable and adaptable networks and services
DLNA interworking for virtualized set-top-boxes
Proceedings of the 8th international interactive conference on Interactive TV&Video
Grid design for mobile thin client computing
Future Generation Computer Systems
Using link gradients to predict the impact of network latency on multitier applications
IEEE/ACM Transactions on Networking (TON)
Utility-directed resource allocation in virtual desktop clouds
Computer Networks: The International Journal of Computer and Telecommunications Networking
Measuring the latency of cloud gaming systems
MM '11 Proceedings of the 19th ACM international conference on Multimedia
A transport-layer approach for improving thin-client performance in a WAN environment
International Journal of Internet Protocol Technology
Automatic fine-grained area detection for thin client systems
Journal of Network and Computer Applications
Future Generation Computer Systems
Cloud displays for mobile users in a display cloud
Proceedings of the 14th Workshop on Mobile Computing Systems and Applications
Virtual Telemedicine Using Natural Language Processing
International Journal of Information Technology and Web Engineering
GamingAnywhere: an open cloud gaming system
Proceedings of the 4th ACM Multimedia Systems Conference
Thin to win?: network performance analysis of the OnLive thin client game system
Proceedings of the 11th Annual Workshop on Network and Systems Support for Games
GamingAnywhere: The first open source cloud gaming system
ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP) - Special issue of best papers of ACM MMSys 2013 and ACM NOSSDAV 2013
VMShadow: optimizing the performance of latency-sensitive virtual desktops in distributed clouds
Proceedings of the 5th ACM Multimedia Systems Conference
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While many application service providers have proposed using thin-client computing to deliver computational services over the Internet, little work has been done to evaluate the effectiveness of thin-client computing in a wide-area network. To assess the potential of thin-client computing in the context of future commodity high-bandwidth Internet access, we have used a novel, noninvasive slow-motion benchmarking technique to evaluate the performance of several popular thin-client computing platforms in delivering computational services cross-country over Internet2. Our results show that using thin-client computing in a wide-area network environment can deliver acceptable performance over Internet2, even when client and server are located thousands of miles apart on opposite ends of the country. However, performance varies widely among thin-client platforms and not all platforms are suitable for this environment. While many thin-client systems are touted as being bandwidth efficient, we show that network latency is often the key factor in limiting wide-area thin-client performance. Furthermore, we show that the same techniques used to improve bandwidth efficiency often result in worse overall performance in wide-area networks. We characterize and analyze the different design choices in the various thin-client platforms and explain which of these choices should be selected for supporting wide-area computing services.