The robot in the garden: telerobotics and telepistemology in the age of the Internet
The robot in the garden: telerobotics and telepistemology in the age of the Internet
Introduction to AI Robotics
An Behavior-based Robotics
Robot Motion Planning
RoboCup 2001: Robot Soccer World Cup V
Path-Tracking Control of Non-holonomic Car-Like Robot with Reinforcement Learning
RoboCup-99: Robot Soccer World Cup III
On visible surface generation by a priori tree structures
SIGGRAPH '80 Proceedings of the 7th annual conference on Computer graphics and interactive techniques
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Introducing robotics to undergraduates is a challenging problem from an educational standpoint. The overlap to numerous areas of applied computer science, and the number of difficult subproblems that must be dealt with in any nontrivial robotics application (e.g., vision, path planning, real-time computing), easily overwhelm students at the undergraduate level. We have been employing robotic soccer as a vehicle to motivate undergraduate students in robotics, in order to provide students with an interesting domain that embodies significant research challenges in artificial intelligence. In order to manage the complexity of the domain, we employ software agents in several key components in our approach, and as a methodology for student implementations. This paper describes our strategies for introducing the elements of soccer playing to undergraduate robotics students, and the agent-based approach we employ.