The mythical man-month (anniversary ed.)
The mythical man-month (anniversary ed.)
The profession of IT: The IT schools movement
Communications of the ACM
A Guide To The Project Management Body Of Knowledge (PMBOK Guides)
A Guide To The Project Management Body Of Knowledge (PMBOK Guides)
Fundamentals of Project Management (Worksmart)
Fundamentals of Project Management (Worksmart)
Comparison of computing programs at the level of intent
ACM SIGITE Newsletter
A case study of classroom experience with client-based team projects
Journal of Computing Sciences in Colleges
A meetings flow approach for conducting student final-year projects
Journal of Computing Sciences in Colleges
Teaching computing soft skills: an experiential approach
Journal of Computing Sciences in Colleges
Software engineering education: A study on conducting collaborative senior project development
Journal of Systems and Software
Using contexts to supervise a collaborative process
Artificial Intelligence for Engineering Design, Analysis and Manufacturing
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Project management is being increasingly recognized as an important area of study for computing programs. For example, the most recent Standish Group CHAOS Report concludes that an increased use of disciplined project management may explain an observed increase in the success rate of information technology projects. In addition, Information Technology (IT) has emerged as a new academic discipline, and project management is one of five core technology areas cited in ACM curriculum guidelines for the discipline. Given these factors, it is likely that many computing programs will consider making available a project management course within their curricula. In this paper, it is argued that an experiential approach may be most effective in such courses. A specific experiential approach to the teaching of project management is then described, and some preliminary assessment of the effectiveness of a course using this approach is given.