Design patterns: elements of reusable object-oriented software
Design patterns: elements of reusable object-oriented software
JHAVÉ—an environment to actively engage students in Web-based algorithm visualizations
Proceedings of the thirty-first SIGCSE technical symposium on Computer science education
The pedagogical patterns project (poster session)
OOPSLA '00 Addendum to the 2000 proceedings of the conference on Object-oriented programming, systems, languages, and applications (Addendum)
Pedagogical patterns: their place in the genre
Proceedings of the 7th annual conference on Innovation and technology in computer science education
New roles for students, instructors, and computers in a lab-based introductory programming course
SIGCSE '03 Proceedings of the 34th SIGCSE technical symposium on Computer science education
Toolkit Design for Interactive Structured Graphics
IEEE Transactions on Software Engineering
Livenotes: a system for cooperative and augmented note-taking in lectures
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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We present several interesting applications for the Pattern-Annotated Course Tool (PACT) and pedagogical design patterns in the process of curriculum design. PACT is a visual editor in which content designers can create visual representations of their courses and annotate them with references to educational theory in the form of pedagogical patterns. Each usage scenario illustrates the opportunities for learning that PACT, the annotation process, and the artifacts that users create present to experts, novices, and everyone in between. Finally, we take an in-depth look at one ongoing course annotation being crafted by an experienced curriculum designer and examine his interesting findings from the process. An analysis of these discoveries demonstrates the utility of PACT in the curriculum design process.