The visual computing of projector-camera systems
ACM SIGGRAPH 2008 classes
A virtual restoration stage for real-world objects
ACM SIGGRAPH Asia 2008 papers
VirtualStudio2Go: digital video composition for real environments
ACM SIGGRAPH Asia 2008 papers
Radiometric compensation for a low-cost immersive projection system
Proceedings of the 2008 ACM symposium on Virtual reality software and technology
ACM Transactions on Graphics (TOG)
Optical computing for fast light transport analysis
ACM SIGGRAPH Asia 2010 papers
A dual theory of inverse and forward light transport
ECCV'10 Proceedings of the 11th European conference on Computer vision: Part II
DECHO—a framework for the digital exploration of cultural heritage objects
Journal on Computing and Cultural Heritage (JOCCH)
Perceptually-based compensation of light pollution in display systems
Proceedings of the ACM SIGGRAPH Symposium on Applied Perception in Graphics and Visualization
From the Rendering Equation to Stratified Light Transport Inversion
International Journal of Computer Vision
Fast high-resolution appearance editing using superimposed projections
ACM Transactions on Graphics (TOG)
Perceptual global illumination cancellation in complex projection environments
EGSR'11 Proceedings of the Twenty-second Eurographics conference on Rendering
Perceptual radiometric compensation for inter-reflection in immersive projection environment
Proceedings of the 19th ACM Symposium on Virtual Reality Software and Technology
Augmenting physical avatars using projector-based illumination
ACM Transactions on Graphics (TOG)
Decomposing Global Light Transport Using Time of Flight Imaging
International Journal of Computer Vision
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Radiometric compensation techniques allow seamless projections onto complex everyday surfaces. Implemented with projector-camera systems they support the presentation of visual content in situations where projection-optimized screens are not available or not desired - as in museums, historic sites, air-plane cabins, or stage performances. We propose a novel approach that employs the full light transport between projectors and a camera to account for many illumination aspects, such as interreflections, refractions, shadows, and defocus. Precomputing the inverse light transport in combination with an efficient implementation on the GPU makes the real-time compensation of captured local and global light modulations possible.