ATUM: a new technique for capturing address traces using microcode
ISCA '86 Proceedings of the 13th annual international symposium on Computer architecture
Reducing TLB power requirements
ISLPED '97 Proceedings of the 1997 international symposium on Low power electronics and design
The filter cache: an energy efficient memory structure
MICRO 30 Proceedings of the 30th annual ACM/IEEE international symposium on Microarchitecture
Computer organization and design (2nd ed.): the hardware/software interface
Computer organization and design (2nd ed.): the hardware/software interface
ARM Architecture Reference Manual
ARM Architecture Reference Manual
The PowerPC 604 RISC microprocessor
IEEE Micro
The MIPS R10000 Superscalar Microprocessor
IEEE Micro
Itanium Processor Microarchitecture
IEEE Micro
Internal architecture of Alpha 21164 microprocessor
COMPCON '95 Proceedings of the 40th IEEE Computer Society International Conference
Reducing translation lookaside buffer active power
Proceedings of the 2003 international symposium on Low power electronics and design
A selective filter-bank TLB system
Proceedings of the 2003 international symposium on Low power electronics and design
An Advanced Filtering TLB for Low Power Consumption
SBAC-PAD '02 Proceedings of the 14th Symposium on Computer Architecture and High Performance Computing
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A fast low power four-way set-associative translation lookaside buffer (TLB) is proposed. The proposed TLB allows single clock phase accesses at clock frequencies above 1GHz. Comparisons to a conventional fully associative CAM tagged TLB, which is the type most commonly used in embedded processors, with the same number of entries on a 65nm low standby power process show that the proposed design has 28% lower delay and up to 50% lower energy delay product. Unlike previous set-associative TLBs, which replicate the TLB to support multiple page sizes, multiple page sizes are supported on a way-by-way basis. Alternative conventional CAM tagged and set-associative TLBs are investigated with regard to access latency, power dissipation and hit rates.