The Nurnberg funnel: designing minimalist instruction for practical computer skill
The Nurnberg funnel: designing minimalist instruction for practical computer skill
Interaction Design
Universal Access in the Information Society
Training wheels for older users
OZCHI '05 Proceedings of the 17th Australia conference on Computer-Human Interaction: Citizens Online: Considerations for Today and the Future
Designing a portal for older users: A case study of an industrial/academic collaboration
ACM Transactions on Computer-Human Interaction (TOCHI)
Designing new interfaces for digital interactive television usable by older adults
Computers in Entertainment (CIE) - Social television and user interaction
An interactive tool to promote musical creativity in people with dementia
Computers in Human Behavior
Designing Systems for Health Promotion and Autonomy in Older Adults
INTERACT '09 Proceedings of the 12th IFIP TC 13 International Conference on Human-Computer Interaction: Part II
Guided participation in ICT-education for seniors: motivation and social support
FIE'09 Proceedings of the 39th IEEE international conference on Frontiers in education conference
Towards A Universally Usable Human Interaction Proof: Evaluation of Task Completion Strategies
ACM Transactions on Accessible Computing (TACCESS)
Review: Computer use by older adults: A multi-disciplinary review
Computers in Human Behavior
The effects of cognitive ageing on use of complex interfaces
Proceedings of the 22nd Conference of the Computer-Human Interaction Special Interest Group of Australia on Computer-Human Interaction
Co-designing an e-health tutorial for older adults
Proceedings of the 2012 iConference
DESRIST'10 Proceedings of the 5th international conference on Global Perspectives on Design Science Research
Using theories of intrinsic motivation to support ICT learning for the ageing population
Proceedings of the 2012 ACM international conference on Intelligent User Interfaces
"Do the gestures you think of": creating affordances in codesign
Proceedings of the Biannual Conference of the Italian Chapter of SIGCHI
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The current paper examines the design process that led to an unusually successful interactive tutorial for older people. The paper describes the issues that make designing for older people different. These include differences between the designer and the target population and the difficulty that older people have in interacting with low-fidelity prototypes. Ways of altering the design process to address these issues and to obtain useful design contributions from older participants are described.