Visual explanations: images and quantities, evidence and narrative
Visual explanations: images and quantities, evidence and narrative
An introduction to computerized experience sampling in psychology
Social Science Computer Review
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Voice-mail diary studies for naturalistic data capture under mobile conditions
CSCW '02 Proceedings of the 2002 ACM conference on Computer supported cooperative work
Using the Experience Sampling Method to Evaluate Ubicomp Applications
IEEE Pervasive Computing
TimeSpace: activity-based temporal visualisation of personal information spaces
Personal and Ubiquitous Computing
Momento: support for situated ubicomp experimentation
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
MyExperience: a system for in situ tracing and capturing of user feedback on mobile phones
Proceedings of the 5th international conference on Mobile systems, applications and services
A stage-based model of personal informatics systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
AndWellness: an open mobile system for activity and experience sampling
WH '10 Wireless Health 2010
Exploring micro-incentive strategies for participant compensation in high-burden studies
Proceedings of the 13th international conference on Ubiquitous computing
Improving users' consistency when recalling location sharing preferences
INTERACT'11 Proceedings of the 13th IFIP TC 13 international conference on Human-computer interaction - Volume Part I
Facing the dark side of life: the challenge of addressing users' fears in interaction design
Create'10 Proceedings of the 2010 international conference on The Interaction Design
Ethics and Information Technology
Sampling and Reconstructing User Experience
International Journal of Handheld Computing Research
Guided Sampling Using Mobile Electronic Diaries
International Journal of Mobile Human Computer Interaction
Lessons learned from the netsense smartphone study
Proceedings of the 5th ACM workshop on HotPlanet
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Experience sampling method (or ESM) is a common data collection method to understand user behavior and to evaluate ubiquitous computing technologies. However, ESM studies often demand too much time and commitment from participants, which leads to attrition and low compliance among participants. We introduce a new approach called experience sampling with feedback or ES+feedback that improves compliance by giving feedback to participants through various visualizations. Providing feedback to users makes the information personally relevant and increases the value of the study to participants, which increases their compliance. Our exploratory study shows that ES+feedback increases the compliance rate by 23%.