SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Multiresolution analysis of arbitrary meshes
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Parametrization and smooth approximation of surface triangulations
Computer Aided Geometric Design
Non-distorted texture mapping for sheared triangulated meshes
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Constrained texture mapping for polygonal meshes
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Interactive geometry remeshing
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Optimal Global Conformal Surface Parameterization
VIS '04 Proceedings of the conference on Visualization '04
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Low-distortion parameterization of 3D meshes is a fundamental problem in computer graphics. Several widely used approaches have been presented for triangular meshes. But no direct parameterization techniques are available for quadrilateral meshes yet. In this paper, we present a parameterization technique for non-closed quadrilateral meshes based on mesh simplification. The parameterization is done through a simplify-project-embed process, and minimizes both the local and global distortion of the quadrilateral meshes. The new algorithm is very suitable for computer graphics applications that require parameterization with low geometric distortion.