The media equation: how people treat computers, television, and new media like real people and places
The persona effect: affective impact of animated pedagogical agents
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
The Persona Effect: How Substantial Is It?
HCI '98 Proceedings of HCI on People and Computers XIII
International Journal of Human-Computer Studies - Special issue: Subtle expressivity for characters and robots
Establishing and maintaining long-term human-computer relationships
ACM Transactions on Computer-Human Interaction (TOCHI)
User-centred design and evaluation of affective interfaces
From brows to trust
Better Game Characters by Design: A Psychological Approach (The Morgan Kaufmann Series in Interactive 3D Technology)
How emotion is made and measured
International Journal of Human-Computer Studies
Using computational agents to motivate diet change
PERSUASIVE'06 Proceedings of the First international conference on Persuasive technology for human well-being
PERSUASIVE'06 Proceedings of the First international conference on Persuasive technology for human well-being
A domain-independent framework for modeling emotion
Cognitive Systems Research
Auditory-Induced Emotion: A Neglected Channel for Communication in Human-Computer Interaction
Affect and Emotion in Human-Computer Interaction
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An important strand of research that is often neglected in the field of affective computing is that of how users respond to simulated displays of emotion. We present an overview of the few studies that have explicitly investigated this space and discuss a number of issues related to simulated emotion research. An overview of our own work in this area is then provided, along with forthcoming studies that we plan to conduct. We conclude with a number of suggestions of where future research in this space should focus.