DAB: interactive haptic painting with 3D virtual brushes
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
VRAIS '96 Proceedings of the 1996 Virtual Reality Annual International Symposium (VRAIS 96)
Issues in the haptic display of tool use
IROS '95 Proceedings of the International Conference on Intelligent Robots and Systems-Volume 3 - Volume 3
Dynamic Shader Lamps: Painting on Movable Objects
ISAR '01 Proceedings of the IEEE and ACM International Symposium on Augmented Reality (ISAR'01)
3D Reconstruction of the Operating Field for Image Overlay in 3D-Endoscopic Surgery
ISAR '01 Proceedings of the IEEE and ACM International Symposium on Augmented Reality (ISAR'01)
ISMAR '03 Proceedings of the 2nd IEEE/ACM International Symposium on Mixed and Augmented Reality
Interaction with partially transparent hands and objects
AUIC '05 Proceedings of the Sixth Australasian conference on User interface - Volume 40
Visuo-haptic blending applied to a tele-touch-diagnosis application
ICVR'07 Proceedings of the 2nd international conference on Virtual reality
Real stiffness augmentation for haptic augmented reality
Presence: Teleoperators and Virtual Environments
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This paper presents a paradigm of augmented reality haptic through an application enabling the interaction on real objects with a virtual tool. In order to interact within the real world, a real haptic probe is used so that the user feels the interaction. Furthermore, through the use of a visual partial reality removal process and a camera placed on the real scene, the real tool is visually hidden in the visual feedback and replaced by the virtual tool. Since, the real and virtual probes do not necessarily match, a model of the virtual tool is used to adjust and tune the haptic feedback, while at the same time the virtual tool is visually rendered according to the real measured forces by the haptic probe. Eventually, proposing a mixed painting application, the painting, applied on the real object, i.e. when the user comes in contact with this latter, is visually displayed such that its form is computed from the virtual tool geometry while its size and intensity from the real measured forces.