Automated feedback on programs means students need less help from teachers
Proceedings of the thirty-second SIGCSE technical symposium on Computer Science Education
Experiences obtained from designing with children
Proceedings of the 2003 conference on Interaction design and children
Automatic Feedback and Resubmissions as Learning Aid
ICALT '04 Proceedings of the IEEE International Conference on Advanced Learning Technologies
Free-sketch recognition: putting the chi in sketching
CHI '08 Extended Abstracts on Human Factors in Computing Systems
PaleoSketch: accurate primitive sketch recognition and beautification
Proceedings of the 13th international conference on Intelligent user interfaces
LADDER, a sketching language for user interface developers
Computers and Graphics
Computational Support for Sketching in Design: A Review
Foundations and Trends in Human-Computer Interaction
Sketch-based recognition system for general articulated skeletal figures
Proceedings of the Seventh Sketch-Based Interfaces and Modeling Symposium
Recognizing sketched multistroke primitives
ACM Transactions on Interactive Intelligent Systems (TiiS)
A sketching game for art history instruction
Proceedings of the International Symposium on Sketch-Based Interfaces and Modeling
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Computer-based games and technologies can be significant aids for helping children learn. However, most computer-based games simply address the learning styles of visual and auditory learners. Sketch-based interfaces, however, can also address the needs of those children who learn better through tactile and kinesthetic approaches. Furthermore, sketch recognition can allow for automatic feedback to aid children without the explicit need for teacher to be present. In this paper, we present various sketch-based tools and games that promote tactile learning and entertainment for children.