Personalized E-Learning through Environment Design and Collaborative Activities

  • Authors:
  • Felix Mödritscher;Fridolin Wild

  • Affiliations:
  • Institute for Information Systems and New Media, Vienna University of Economics and Business Administration, Vienna, Austria 1090;Institute for Information Systems and New Media, Vienna University of Economics and Business Administration, Vienna, Austria 1090

  • Venue:
  • USAB '08 Proceedings of the 4th Symposium of the Workgroup Human-Computer Interaction and Usability Engineering of the Austrian Computer Society on HCI and Usability for Education and Work
  • Year:
  • 2008

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Abstract

Over the last century, many theoretical frameworks and technological solutions for personalized e-learning have emerged. The underlying models, however, are often based on the practice that domain experts develop an adaptation strategy to personalize content or parts of a learning platform, which leads to different problematic aspects decreasing the feasibility or utility of such approaches. After giving a brief overview of the historical development and basic concepts of personalized e-learning, we outline the shortcomings of the traditional `top-down, ex ante' models and present an alternative approach which deals with personal learning environments, web application mashups, learning activities and learner interactions, as well as pattern-based best practice sharing. Furthermore, a prototypic implementation for our `learner-driven, bottom-up' approach to personalized e-learning, namely the `Mash-UP Personal Learning Environment' (MUPPLE), is presented and discussed on the basis of a concrete scenario.