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Computers & Education
Interaction Design
Alternative Learning Arenas - Pedagogical Challenges to Mobile Learning Technology in Education
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PERCOMW '05 Proceedings of the Third IEEE International Conference on Pervasive Computing and Communications Workshops
eLearn
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Journal of the American Society for Information Science and Technology
Blogs, Wikis, Podcasts, and Other Powerful Web Tools for Classrooms
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USAB '08 Proceedings of the 4th Symposium of the Workgroup Human-Computer Interaction and Usability Engineering of the Austrian Computer Society on HCI and Usability for Education and Work
USAB '08 Proceedings of the 4th Symposium of the Workgroup Human-Computer Interaction and Usability Engineering of the Austrian Computer Society on HCI and Usability for Education and Work
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USAB '08 Proceedings of the 4th Symposium of the Workgroup Human-Computer Interaction and Usability Engineering of the Austrian Computer Society on HCI and Usability for Education and Work
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UAHCI '09 Proceedings of the 5th International Conference on Universal Access in Human-Computer Interaction. Part III: Applications and Services
Interactive technology for enhancing distributed learning: a study on weblogs
Proceedings of the 23rd British HCI Group Annual Conference on People and Computers: Celebrating People and Technology
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WSKS '09 Proceedings of the 2nd World Summit on the Knowledge Society: Visioning and Engineering the Knowledge Society. A Web Science Perspective
Group norms, media preferences, and group meeting success: A longitudinal study
Computers in Human Behavior
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Web 2.0 is an emerging catch phrase and the applications associated with it shocked the traditional eLearning world. However, is this really all new and can it be considered suitable for future interfaces for technology enhanced learning? In this paper, we present some experiences with LearnLand. This is an application designed and developed at Graz University of Technology and which has been running there since October 2006. It is based on the opensource software ELGG, which is a social software offering a high degree of choice, flexibility and openness and is considered as a system that places people at the hub of the activities. Our experimental research demonstrated that exactly this ease of use aspect is an absolute necessity for successful Web 2.0 learning applications. The tools of Web 2.0 have crossed Moore's chasm and reached the early majority, where they are evolving rapidly. However, the idea of social software itself, especially in learning scenarios, is not as far developed as we may imagine. It is necessary to take into account the fact that too few innovators and early adopters are actually using Web 2.0 technology to enhance existing learning behaviors. Insufficient educational concepts with Web 2.0 technologies require much future work.