Usability Engineering
Human-Computer Interaction (3rd Edition)
Human-Computer Interaction (3rd Edition)
HCI 2.0?: usability meets web 2.0
BCS-HCI '07 Proceedings of the 21st British HCI Group Annual Conference on People and Computers: HCI...but not as we know it - Volume 2
Web 2.0: extending the framework for heuristic evaluation
Proceedings of the 10th International Conference NZ Chapter of the ACM's Special Interest Group on Human-Computer Interaction
OCSC '09 Proceedings of the 3d International Conference on Online Communities and Social Computing: Held as Part of HCI International 2009
Human-computer interaction: A stable discipline, a nascent science, and the growth of the long tail
Interacting with Computers
BadIdeas for usability and design of medicine and healthcare sensors
USAB'07 Proceedings of the 3rd Human-computer interaction and usability engineering of the Austrian computer society conference on HCI and usability for medicine and health care
BadIdeas 3.0: a method for creativity and innovation in design
DESIRE '10 Proceedings of the 1st DESIRE Network Conference on Creativity and Innovation in Design
Development of a methodology for evaluating the quality in use of web 2.0 applications
INTERACT'11 Proceedings of the 13th IFIP TC 13 international conference on Human-computer interaction - Volume Part IV
Exploring the quality in use of web 2.0 applications: the case of mind mapping services
ICWE'11 Proceedings of the 11th international conference on Current Trends in Web Engineering
Evaluating the perceived and estimated quality in use of Web 2.0 applications
Journal of Systems and Software
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YouTube has been the Internet success story of 2006. However, when subjected to conventional usability evaluation it appears to fail miserably. With this and other social Web services, the purpose of the user is fun, uncertainty, engagement and self-expression. Web2.0 has turned the passive 'user' into an active producer of content and shaper of the ultimate user experience. This more playful, more participative, often joyful use of technology appears to conflict with conventional usability, but we argue that a deeper 'usability' emerges that respects the user's purposes whether acting as homo ludens.