T-cube: a fast, self-disclosing pen-based alphabet
CHI '94 Conference Companion on Human Factors in Computing Systems
Cirrin: a word-level unistroke keyboard for pen input
Proceedings of the 11th annual ACM symposium on User interface software and technology
Quikwriting: continuous stylus-based text entry
Proceedings of the 11th annual ACM symposium on User interface software and technology
How Human Visual Systems Recognize Objects - A Novel Computational Model
ICPR '04 Proceedings of the Pattern Recognition, 17th International Conference on (ICPR'04) Volume 3 - Volume 03
Quikwriting as a multi-device text entry method
Proceedings of the third Nordic conference on Human-computer interaction
SHARK2: a large vocabulary shorthand writing system for pen-based computers
Proceedings of the 17th annual ACM symposium on User interface software and technology
Entering text with a four-button device
COLING '02 Proceedings of the 19th international conference on Computational linguistics - Volume 1
Stylus based text input using expanding CIRRIN
Proceedings of the working conference on Advanced visual interfaces
Semantic & syntactic context-aware text entry methods
Proceedings of the 9th international ACM SIGACCESS conference on Computers and accessibility
Modeling Word Selection in Predictive Text Entry
Proceedings of the 13th International Conference on Human-Computer Interaction. Part II: Novel Interaction Methods and Techniques
Evaluation of a new error prevention technique for mobile touchscreen text entry
Proceedings of the 25th Australian Computer-Human Interaction Conference: Augmentation, Application, Innovation, Collaboration
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With the increasing popularity of touch screen mobile devices, it is becoming increasingly important to design fast and reliable methods for text input on such devices. In this work, we exploit the capabilities of those devices and a specific language model to enhance the efficiency of text entry tasks. We will distribute the roles between the user and the device in a way that allocates the tasks to the side where they can be efficiently done. The user is not a good processor of syntactic and memory retrieval operations but she/he is a highly efficient processor for handling semantic and pattern recognition operations. The reverse is true for computational devices. These facts are exploited in two designs for the entry of common words which represent a high percentage of our written and spoken materials. A common word is typed in two or three clicks, with or without a gesture on a touch screen.