Neural Network-Based Face Detection
IEEE Transactions on Pattern Analysis and Machine Intelligence
Example-Based Learning for View-Based Human Face Detection
IEEE Transactions on Pattern Analysis and Machine Intelligence
Recognizing Action Units for Facial Expression Analysis
IEEE Transactions on Pattern Analysis and Machine Intelligence
Detecting Faces in Images: A Survey
IEEE Transactions on Pattern Analysis and Machine Intelligence
FG '98 Proceedings of the 3rd. International Conference on Face & Gesture Recognition
Coding Facial Expressions with Gabor Wavelets
FG '98 Proceedings of the 3rd. International Conference on Face & Gesture Recognition
Model-Based Face Tracking for View-Independent Facial Expression Recognition
FGR '02 Proceedings of the Fifth IEEE International Conference on Automatic Face and Gesture Recognition
Robust Real-Time Face Detection
International Journal of Computer Vision
Active and Dynamic Information Fusion for Facial Expression Understanding from Image Sequences
IEEE Transactions on Pattern Analysis and Machine Intelligence
Handbook of Face Recognition
Audio-Visual Affect Recognition through Multi-Stream Fused HMM for HCI
CVPR '05 Proceedings of the 2005 IEEE Computer Society Conference on Computer Vision and Pattern Recognition (CVPR'05) - Volume 2 - Volume 02
Emotion Recognition Based on Joint Visual and Audio Cues
ICPR '06 Proceedings of the 18th International Conference on Pattern Recognition - Volume 01
Multimodal human-computer interaction: A survey
Computer Vision and Image Understanding
PlayMancer: A Serious Gaming 3D Environment
AXMEDIS '08 Proceedings of the 2008 International Conference on Automated solutions for Cross Media Content and Multi-channel Distribution
An iterative image registration technique with an application to stereo vision
IJCAI'81 Proceedings of the 7th international joint conference on Artificial intelligence - Volume 2
Serious games can support psychotherapy of children and adolescents
USAB'07 Proceedings of the 3rd Human-computer interaction and usability engineering of the Austrian computer society conference on HCI and usability for medicine and health care
Audio-visual spontaneous emotion recognition
ICMI'06/IJCAI'07 Proceedings of the ICMI 2006 and IJCAI 2007 international conference on Artifical intelligence for human computing
Audio-visual based emotion recognition-a new approach
CVPR'04 Proceedings of the 2004 IEEE computer society conference on Computer vision and pattern recognition
Particle filtering with factorized likelihoods for tracking facial features
FGR' 04 Proceedings of the Sixth IEEE international conference on Automatic face and gesture recognition
FGR' 04 Proceedings of the Sixth IEEE international conference on Automatic face and gesture recognition
IEEE Transactions on Systems, Man, and Cybernetics, Part B: Cybernetics
Hi-index | 0.00 |
This paper presents an overview and the state-of-art in the applications of `affect' recognition in serious games for the support of patients in behavioral and mental disorder treatments and chronic pain rehabilitation, within the framework of the European project PlayMancer. Three key technologies are discussed relating to facial affect recognition, fusion of different affect recognition methods, and the application of affect recognition in serious games.