Applying Affect Recognition in Serious Games: The PlayMancer Project

  • Authors:
  • Maher Ben Moussa;Nadia Magnenat-Thalmann

  • Affiliations:
  • , Carouge/Geneva, Switzerland 1227;, Carouge/Geneva, Switzerland 1227

  • Venue:
  • MIG '09 Proceedings of the 2nd International Workshop on Motion in Games
  • Year:
  • 2009

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Abstract

This paper presents an overview and the state-of-art in the applications of `affect' recognition in serious games for the support of patients in behavioral and mental disorder treatments and chronic pain rehabilitation, within the framework of the European project PlayMancer. Three key technologies are discussed relating to facial affect recognition, fusion of different affect recognition methods, and the application of affect recognition in serious games.