Affective computing
Integrating models of personality and emotions into lifelike characters
Affective interactions
FLAME—Fuzzy Logic Adaptive Model of Emotions
Autonomous Agents and Multi-Agent Systems
International Journal of Human-Computer Studies - Application of affective computing in humanComputer interaction
Emotion and sociable humanoid robots
International Journal of Human-Computer Studies - Application of affective computing in humanComputer interaction
Life-Like Characters: Tools, Affective Functions, and Applications (Cognitive Technologies)
Life-Like Characters: Tools, Affective Functions, and Applications (Cognitive Technologies)
ALMA: a layered model of affect
Proceedings of the fourth international joint conference on Autonomous agents and multiagent systems
Evaluating affective feedback of the 3d agent max in a competitive cards game
ACII'05 Proceedings of the First international conference on Affective Computing and Intelligent Interaction
Modeling empathy for a virtual human: how, when and to what extent?
The 10th International Conference on Autonomous Agents and Multiagent Systems - Volume 3
Computational modeling of brain processes for agent architectures: issues and implications
BI'11 Proceedings of the 2011 international conference on Brain informatics
Sharing emotions and space - empathy as a basis for cooperative spatial interaction
IVA'11 Proceedings of the 10th international conference on Intelligent virtual agents
An emotion model for virtual agents with evolvable motivation
Transactions on edutainment VI
Emotion generation integration into cognitive architecture
ACII'11 Proceedings of the 4th international conference on Affective computing and intelligent interaction - Volume Part II
An integrative computational model of emotions
ACII'11 Proceedings of the 4th international conference on Affective computing and intelligent interaction - Volume Part II
ACII'11 Proceedings of the 4th international conference on Affective computing and intelligent interaction - Volume Part II
Memory formation, consolidation, and forgetting in learning agents
Proceedings of the 11th International Conference on Autonomous Agents and Multiagent Systems - Volume 2
ICSR'12 Proceedings of the 4th international conference on Social Robotics
A brain-inspired computational model of emotion and attention interaction
BI'12 Proceedings of the 2012 international conference on Brain Informatics
On the functional contributions of emotion mechanisms to (artificial) cognition and intelligence
AGI'12 Proceedings of the 5th international conference on Artificial General Intelligence
Demonstration of emotion modeling using Flobi
Proceedings of the 2014 ACM/IEEE international conference on Human-robot interaction
Applications for emotional robots
Proceedings of the 2014 ACM/IEEE international conference on Human-robot interaction
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We introduce the WASABI ([W]ASABI [A]ffect [S]imulation for [A]gents with [B]elievable [I]nteractivity) Affect Simulation Architecture, in which a virtual human's cognitive reasoning capabilities are combined with simulated embodiment to achieve the simulation of primary and secondary emotions. In modeling primary emotions we follow the idea of "Core Affect" in combination with a continuous progression of bodily feeling in three-dimensional emotion space (PAD space), that is subsequently categorized into discrete emotions. In humans, primary emotions are understood as onto-genetically earlier emotions, which directly influence facial expressions. Secondary emotions, in contrast, afford the ability to reason about current events in the light of experiences and expectations. By technically representing aspects of each secondary emotion's connotative meaning in PAD space, we not only assure their mood-congruent elicitation, but also combine them with facial expressions, that are concurrently driven by primary emotions. Results of an empirical study suggest that human players in a card game scenario judge our virtual human MAX significantly older when secondary emotions are simulated in addition to primary ones.