Principles in the Evolutionary Design of Digital Circuits—Part I
Genetic Programming and Evolvable Machines
Principles in the Evolutionary Design of Digital Circuits—Part II
Genetic Programming and Evolvable Machines
What Makes a Problem GP-Hard? Analysis of a Tunably Difficult Problem in Genetic Programming
Genetic Programming and Evolvable Machines
Image Filter Design with Evolvable Hardware
Proceedings of the Applications of Evolutionary Computing on EvoWorkshops 2002: EvoCOP, EvoIASP, EvoSTIM/EvoPLAN
Proceedings of the European Conference on Genetic Programming
Neutrality and the Evolvability of Boolean Function Landscape
EuroGP '01 Proceedings of the 4th European Conference on Genetic Programming
On the Nature of Two-Bit Multiplier Landscapes
EH '99 Proceedings of the 1st NASA/DOD workshop on Evolvable Hardware
Scalability Problems of Digital Circuit Evolution: Evolvability and Efficient Designs
EH '00 Proceedings of the 2nd NASA/DoD workshop on Evolvable Hardware
Towards the Automatic Design of More Efficient Digital Circuits
EH '00 Proceedings of the 2nd NASA/DoD workshop on Evolvable Hardware
Evolvable Components: From Theory to Hardware Implementations
Evolvable Components: From Theory to Hardware Implementations
Investigating the performance of module acquisition in cartesian genetic programming
GECCO '05 Proceedings of the 7th annual conference on Genetic and evolutionary computation
Finding needles in haystacks is harder with neutrality
Genetic Programming and Evolvable Machines
An evolvable image filter: experimental evaluation of a complete hardware implementation in FPGA
ICES'05 Proceedings of the 6th international conference on Evolvable Systems: from Biology to Hardware
Redundancy and computational efficiency in Cartesian genetic programming
IEEE Transactions on Evolutionary Computation
Fault tolerant control using Cartesian genetic programming
Proceedings of the 10th annual conference on Genetic and evolutionary computation
Comparison of CGP and Age-Layered CGP Performance in Image Operator Evolution
EuroGP '09 Proceedings of the 12th European Conference on Genetic Programming
A three-step decomposition method for the evolutionary design of sequential logic circuits
Genetic Programming and Evolvable Machines
Reducing the area on a chip using a bank of evolved filters
ICES'07 Proceedings of the 7th international conference on Evolvable systems: from biology to hardware
Genetic programming on GPUs for image processing
International Journal of High Performance Systems Architecture
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This work analyzes fitness landscapes for the image filter design problem approached using functional-level Cartesian Genetic Programming. Smoothness and ruggedness of fitness landscapes are investigated for five genetic operators. It is shown that the mutation operator and the single-point crossover operator generate the smoothest landscapes and thus they are useful for practical applications in this area. In contrast to the gate-level evolution, a destructive behavior of a simple crossover operator has not been confirmed.