A low-power content-adaptive texture mapping architecture for real-time 3D graphics

  • Authors:
  • Jeongseon Euh;Jeevan Chittamuru;Wayne Burleson

  • Affiliations:
  • Department of Electrical and Computer Engineering, University of Massachusetts, Amherst;Department of Electrical and Computer Engineering, University of Massachusetts, Amherst;Department of Electrical and Computer Engineering, University of Massachusetts, Amherst

  • Venue:
  • PACS'02 Proceedings of the 2nd international conference on Power-aware computer systems
  • Year:
  • 2002

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Abstract

New embedded systems are being built with new types of energy sources, including solar panels and energy scavenging devices, in order to maximize their utility when battery or A/C power is unavailable. The large dynamic range of these unsteady energy sources is giving rise to a new class of power-aware systems. They are similar to low-power systems when energy is scarce; but when energy is abundant, they must be able to deliver high performance and fully exploit the available power. To achieve the wide dynamic range of power/performance trade-offs, we propose a new task motion technique, which tunes the system-level parallelism to the power/timing constraints as an effective way to optimize power utility. Results on real-life examples show an energy reduction of 24% with a 49% speedup over best previous results on the entire system.