Large steps in cloth simulation
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
3D physics-based brush model for painting
ACM SIGGRAPH 99 Conference abstracts and applications
Interactive animation of structured deformable objects
Proceedings of the 1999 conference on Graphics interface '99
DAB: interactive haptic painting with 3D virtual brushes
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
An Efficient Brush Model for Physically-Based 3D Painting
PG '02 Proceedings of the 10th Pacific Conference on Computer Graphics and Applications
Real-Time Painting with an Expressive Virtual Chinese Brush
IEEE Computer Graphics and Applications
MoXi: real-time ink dispersion in absorbent paper
ACM SIGGRAPH 2005 Papers
Hi-index | 0.00 |
This paper presents a novel physically-based model for virtual Chinese brush. Compared with previous works, the main advantage of our method lies in the use of physically based modeling methods that describe the behavior of the real brush's deformation in terms of the interaction of the external and internal forces with the virtual writing paper. Instead of simulating the brush using bristles, we use points to simulate the whole brush bundle, which can drastically decrease the complexity inherent in the conventional bristle-level approach. A spring network is derived to calculate the physical deflection of brush according to the force exerted on it. With this model, we can get a more effective simulation of real brush painting.