Journal of the ACM (JACM)
The Structure and Complexity of Nash Equilibria for a Selfish Routing Game
ICALP '02 Proceedings of the 29th International Colloquium on Automata, Languages and Programming
Computing Nash equilibria for scheduling on restricted parallel links
STOC '04 Proceedings of the thirty-sixth annual ACM symposium on Theory of computing
Selfish load balancing and atomic congestion games
Proceedings of the sixteenth annual ACM symposium on Parallelism in algorithms and architectures
The Price of Routing Unsplittable Flow
Proceedings of the thirty-seventh annual ACM symposium on Theory of computing
The price of anarchy of finite congestion games
Proceedings of the thirty-seventh annual ACM symposium on Theory of computing
Selfish routing with incomplete information
Proceedings of the seventeenth annual ACM symposium on Parallelism in algorithms and architectures
Tight bounds for worst-case equilibria
ACM Transactions on Algorithms (TALG)
STACS'99 Proceedings of the 16th annual conference on Theoretical aspects of computer science
Exact price of anarchy for polynomial congestion games
STACS'06 Proceedings of the 23rd Annual conference on Theoretical Aspects of Computer Science
On the price of anarchy and stability of correlated equilibria of linear congestion games,,
ESA'05 Proceedings of the 13th annual European conference on Algorithms
A simple graph-theoretic model for selfish restricted scheduling
WINE'05 Proceedings of the First international conference on Internet and Network Economics
Tight bounds for selfish and greedy load balancing
ICALP'06 Proceedings of the 33rd international conference on Automata, Languages and Programming - Volume Part I
Routing (un-) splittable flow in games with player-specific linear latency functions
ICALP'06 Proceedings of the 33rd international conference on Automata, Languages and Programming - Volume Part I
Malicious Bayesian Congestion Games
Approximation and Online Algorithms
Covering Games: Approximation through Non-cooperation
WINE '09 Proceedings of the 5th International Workshop on Internet and Network Economics
Weighted congestion games: price of anarchy, universal worst-case examples, and tightness
ESA'10 Proceedings of the 18th annual European conference on Algorithms: Part II
Routing (un-) splittable flow in games with player-specific affine latency functions
ACM Transactions on Algorithms (TALG)
Restoring pure equilibria to weighted congestion games
ICALP'11 Proceedings of the 38th international conference on Automata, languages and programming - Volume Part II
Exact Price of Anarchy for Polynomial Congestion Games
SIAM Journal on Computing
Efficiency analysis of load balancing games with and without activation costs
Journal of Scheduling
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We provide a collection of new upper and lower bounds on the price of anarchy for singleton congestion games. In our study, we distinguish between restricted and unrestricted strategy sets, between weighted and unweighted player weights, and between linear and polynomial latency functions.