Real-time obstacle avoidance for manipulators and mobile robots
International Journal of Robotics Research
Rough mereology in information systems with applications to qualitative spatial reasoning
Fundamenta Informaticae - Special issue on Concurrency specification and programming (CS&P)
An Behavior-based Robotics
Rough Sets: Theoretical Aspects of Reasoning about Data
Rough Sets: Theoretical Aspects of Reasoning about Data
Robot Motion Planning
Cooperative Mobile Robotics: Antecedents and Directions
Autonomous Robots
On Connection Synthesis via Rough Mereology
Fundamenta Informaticae - Qualitative Spatial Reasoning
Development environments for autonomous mobile robots: A survey
Autonomous Robots
RSCTC '08 Proceedings of the 6th International Conference on Rough Sets and Current Trends in Computing
A rough set paradigm for unifying rough set theory and fuzzy set theory
RSFDGrC'03 Proceedings of the 9th international conference on Rough sets, fuzzy sets, data mining, and granular computing
Spatio-temporal reasoning by combined topological and directional relations information
International Journal of Artificial Intelligence and Soft Computing
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We address in this work problems of path planning for autonomous robots; we extend this topic by introducing a new definition of a robot formation and we give a parallel treatment of planning and navigation problems for robot formations. In our investigations into problems of multi-robot planning and navigation, we apply rough mereological theory of spatial reasoning to problems of formations of many robots in a rigorous way and we address the planning and navigation problems for formations of many robots. In approaching those problems, we employ rough mereology - a theory for approximate reasoning based on the notion of a part to a degree. Using the primitive predicate of a rough inclusion, we construct counterparts of classical predicates of elementary geometry as introduced by Alfred Tarski, which serve us in building a description of robot environment. The software system Player/Stage is employed as the environment in which predicates of rough mereological geometry are implemented as SQL functions and as means of simulation and visualization of robot trajectories to chosen goals.