Genetic programming (videotape): the movie
Genetic programming (videotape): the movie
Parallel distributed genetic programming
New ideas in optimization
Evolution of Parallel Cellular Machines: The Cellular Programming Approach
Evolution of Parallel Cellular Machines: The Cellular Programming Approach
Journal of Global Optimization
Computer
Unconstrained Evolution and Hard Consequences
Papers from an international workshop on Towards Evolvable Hardware, The Evolutionary Engineering Approach
Robot Learning From Demonstration
ICML '97 Proceedings of the Fourteenth International Conference on Machine Learning
Implicit Imitation in Multiagent Reinforcement Learning
ICML '99 Proceedings of the Sixteenth International Conference on Machine Learning
Evolutionary Optimization Versus Particle Swarm Optimization: Philosophy and Performance Differences
EP '98 Proceedings of the 7th International Conference on Evolutionary Programming VII
Classification of random boolean networks
ICAL 2003 Proceedings of the eighth international conference on Artificial life
Theory of Self-Reproducing Automata
Theory of Self-Reproducing Automata
Evolving Hardware with Self-reconfigurable connectivity in Xilinx FPGAs
AHS '06 Proceedings of the first NASA/ESA conference on Adaptive Hardware and Systems
Towards integrated imitation of strategic planning and motion modeling in interactive computer games
Computers in Entertainment (CIE) - 3rd anniversary issue
Journal of Electronic Testing: Theory and Applications
Adding learning to the cellular development of neural networks: Evolution and the baldwin effect
Evolutionary Computation
Discrete dynamical genetic programming in XCS
Proceedings of the 11th Annual conference on Genetic and evolutionary computation
Evolving deterministic finite automata using cellular encoding
GECCO '96 Proceedings of the 1st annual conference on Genetic and evolutionary computation
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Many nature-inspired mechanisms have been presented for computational design and optimization. This paper introduces a population-based approach inspired by a form of cultural learning - imitation. Imitation is typically defined as learning through the copying of others. In particular, it is used in this paper to design simple circuits using a discrete dynamical system representation - Turing's unorganised machines. Initial results suggest the imitation computation approach presented is competitive with evolutionary computation, i.e., another class of stochastic population-based search, to design circuits from such recurrent NAND gate networks. Synchronous and asynchronous circuits are considered.