Proof systems and transformation games

  • Authors:
  • Yoram Bachrach;Michael Zuckerman;Michael Wooldridge;Jeffrey S. Rosenschein

  • Affiliations:
  • Microsoft Research, Cambridge, UK;The Hebrew University of Jerusalem, Israel;University of Liverpool, UK;The Hebrew University of Jerusalem, Israel

  • Venue:
  • MFCS'10 Proceedings of the 35th international conference on Mathematical foundations of computer science
  • Year:
  • 2010

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Abstract

We introduce TransformationGames (TGs), a formof coalitional game in which players are endowed with sets of initial resources, and have capabilities allowing them to derive certain output resources, given certain input resources. The aim of a TG is to generate a particular target resource; players achieve this by forming a coalition capable of performing a sequence of transformations from its combined set of initial resources to the target resource. After presenting the TG model, and discussing its interpretation, we consider possible restrictions on the transformation chain, resulting in different coalitional games. After presenting the basic model, we consider the computational complexity of several problems in TGs, such as testing whether a coalition wins, checking if a player is a dummy or a veto player, computing the core of the game, computing power indices, and checking the effects of possible restrictions on the coalition. Finally, we consider extensions to the model in which transformations have associated costs.