Pricing network edges for heterogeneous selfish users
Proceedings of the thirty-fifth annual ACM symposium on Theory of computing
The price of anarchy is independent of the network topology
Journal of Computer and System Sciences - STOC 2002
Edge Pricing of Multicommodity Networks for Heterogeneous Selfish Users
FOCS '04 Proceedings of the 45th Annual IEEE Symposium on Foundations of Computer Science
Tolls for Heterogeneous Selfish Users in Multicommodity Networks and Generalized Congestion Games
FOCS '04 Proceedings of the 45th Annual IEEE Symposium on Foundations of Computer Science
Taxes for linear atomic congestion games
ESA'06 Proceedings of the 14th conference on Annual European Symposium - Volume 14
The effectiveness of Stackelberg strategies and tolls for network congestion games
SODA '07 Proceedings of the eighteenth annual ACM-SIAM symposium on Discrete algorithms
Stackelberg Strategies for Atomic Congestion Games
Theory of Computing Systems - Special Section: Algorithmic Game Theory; Guest Editors: Burkhard Monien and Ulf-Peter Schroeder
Nash equilibria, the price of anarchy and the fully mixed nash equilibrium conjecture
ICALP'05 Proceedings of the 32nd international conference on Automata, Languages and Programming
Atomic selfish routing in networks: a survey
WINE'05 Proceedings of the First international conference on Internet and Network Economics
Congestion games with player-specific constants
MFCS'07 Proceedings of the 32nd international conference on Mathematical Foundations of Computer Science
Join Me with the Weakest Partner, Please
WI-IAT '12 Proceedings of the The 2012 IEEE/WIC/ACM International Joint Conferences on Web Intelligence and Intelligent Agent Technology - Volume 02
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We consider network congestion games in which a finite number of non-cooperative users select paths. The aim is to mitigate the inefficiency caused by the selfish users by introducing taxes on the network edges. A tax vector is strongly (weakly)-optimal if all (at least one of) the equilibria in the resulting game minimize(s) the total latency. The issue of designing optimal tax vectors for selfish routing games has been studied extensively in the literature. We study for the first time taxation for networks with atomic users which have unsplittable traffic demands and are heterogeneous, i.e., have different sensitivities to taxes. On the positive side, we show the existence of weakly-optimal taxes for single-source network games. On the negative side, we show that the cases of homogeneous and heterogeneous users differ sharply as far as the existence of strongly-optimal taxes is concerned: there are parallel-link games with linear latencies and heterogeneous users that do not admit strongly-optimal taxes.