CS4HS: an outreach program for high school CS teachers
Proceedings of the 38th SIGCSE technical symposium on Computer science education
Improving secondary CS education: progress and problems
Proceedings of the 38th SIGCSE technical symposium on Computer science education
Increasing diversity in k-12 computer science: strategies from the field
Proceedings of the 39th SIGCSE technical symposium on Computer science education
"Georgia computes!": improving the computing education pipeline
Proceedings of the 40th ACM technical symposium on Computer science education
Embedding computer science concepts in K-12 science curricula
Proceedings of the 40th ACM technical symposium on Computer science education
Proceedings of the 41st ACM technical symposium on Computer science education
Computational thinking for the sciences: a three day workshop for high school science teachers
Proceedings of the 41st ACM technical symposium on Computer science education
A strategy for collaborative outreach: lessons from the CSbots project
Proceedings of the 41st ACM technical symposium on Computer science education
Proceedings of the 41st ACM technical symposium on Computer science education
Proceedings of the 43rd ACM technical symposium on Computer Science Education
App inventor for android: report from a summer camp
Proceedings of the 43rd ACM technical symposium on Computer Science Education
Proceedings of the 43rd ACM technical symposium on Computer Science Education
Computational thinking outreach: reaching across the K-12 curriculum
Journal of Computing Sciences in Colleges
CS4Impact: measuring computational thinking concepts present in CS4HS participant lesson plans
Proceeding of the 44th ACM technical symposium on Computer science education
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In this paper, we describe a one-week summer computing workshop for teachers to improve computer science education in K-12. Our workshop focuses on using Scratch and Alice, two programs used to make simple games and animations, to introduce computing concepts to teachers in computer, technology, math, and science at all K-12 levels to expose students to computing at an early age and to reach more students. During the workshop the teachers developed curriculum materials for the subjects they will teach in the following semesters with the help of our workshop tutors. We present our workshop strategies, lessons learned, and assessment results in this paper.