Mechatronic design of the Twente humanoid head

  • Authors:
  • Rob Reilink;Ludo C. Visser;Dannis M. Brouwer;Raffaella Carloni;Stefano Stramigioli

  • Affiliations:
  • Department of Electrical Engineering, Faculty of Electrical Engineering, Mathematics and Computer Science, University of Twente, Enschede, The Netherlands;Department of Electrical Engineering, Faculty of Electrical Engineering, Mathematics and Computer Science, University of Twente, Enschede, The Netherlands;Department of Mechanical Automation and Mechatronics, Faculty of Engineering Technology, University of Twente, Enschede, The Netherlands and DEMCON Advanced Mechatronics, Oldenzaal, The Netherland ...;Department of Electrical Engineering, Faculty of Electrical Engineering, Mathematics and Computer Science, University of Twente, Enschede, The Netherlands;Department of Electrical Engineering, Faculty of Electrical Engineering, Mathematics and Computer Science, University of Twente, Enschede, The Netherlands

  • Venue:
  • Intelligent Service Robotics
  • Year:
  • 2011

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Abstract

This paper describes the mechatronic design of the Twente humanoid head, which has been realized in the purpose of having a research platform for human-machine interaction. The design features a fast, four degree of freedom neck, with long range of motion, and a vision system with three degrees of freedom, mimicking the eyes. To achieve fast target tracking, two degrees of freedom in the neck are combined in a differential drive, resulting in a low moving mass and the possibility to use powerful actuators. The performance of the neck has been optimized by minimizing backlash in the mechanisms, and using gravity compensation. The vision system is based on a saliency algorithm that uses the camera images to determine where the humanoid head should look at, i.e. the focus of attention computed according to biological studies. The motion control algorithm receives, as input, the output of the vision algorithm and controls the humanoid head to focus on and follow the target point. The control architecture exploits the redundancy of the system to show human-like motions while looking at a target. The head has a translucent plastic cover, onto which an internal LED system projects the mouth and the eyebrows, realizing human-like facial expressions.