Algorithm for optimal winner determination in combinatorial auctions
Artificial Intelligence
Truth revelation in approximately efficient combinatorial auctions
Journal of the ACM (JACM)
Truthful approximation mechanisms for restricted combinatorial auctions: extended abstract
Eighteenth national conference on Artificial intelligence
Combinatorial Auctions
Truthful and Near-Optimal Mechanism Design via Linear Programming
FOCS '05 Proceedings of the 46th Annual IEEE Symposium on Foundations of Computer Science
Truthful randomized mechanisms for combinatorial auctions
Proceedings of the thirty-eighth annual ACM symposium on Theory of computing
Computationally feasible VCG mechanisms
Journal of Artificial Intelligence Research
Taming the computational complexity of combinatorial auctions: optimal and approximate approaches
IJCAI'99 Proceedings of the 16th international joint conference on Artifical intelligence - Volume 1
Approximately-strategyproof and tractable multiunit auctions
Decision Support Systems - Special issue: The fourth ACM conference on electronic commerce
Incentive analysis of approximately efficient allocation algorithms
Proceedings of the 9th International Conference on Autonomous Agents and Multiagent Systems: volume 1 - Volume 1
Average-case analysis of mechanism design with approximate resource allocation algorithms
WINE'10 Proceedings of the 6th international conference on Internet and network economics
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The Vickrey-Clarke-Groves (VCG) mechanism offers a general technique for resource allocation with payments, ensuring allocative efficiency while eliciting truthful information about preferences. However, VCG relies on exact computation of an optimal allocation of resources, a problem which is often computationally intractable, and VCG that uses an approximate allocation algorithm no longer guarantees truthful revelation of preferences. We present a series of results for computing or approximating an upper bound on agent incentives to misreport their preferences. Our first key result is an incentive bound that uses information about average (not worst-case) performance of an algorithm, which we illustrate using combinatorial auction data. Our second result offers a simple sampling technique for amplifying the difficulty of computing a utility-improving lie. An important consequence of our analysis is an argument that using state-of-the-art algorithms for solving combinatorial allocation problems essentially eliminates agent incentives to lie.