Simulating the Grassfire Transform Using an Active Contour Model
IEEE Transactions on Pattern Analysis and Machine Intelligence
Continuous skeleton computation by Voronoi diagram
CVGIP: Image Understanding
Skeletonization via distance maps and level sets
Computer Vision and Image Understanding
A parallel 3D 12-subiteration thinning algorithm
Graphical Models and Image Processing
Proceedings of the sixth ACM symposium on Solid modeling and applications
Efficient Skeletonization of Volumetric Objects
IEEE Transactions on Visualization and Computer Graphics
Three-Dimensional Topology Preserving Reduction on the 4-Subfields
IEEE Transactions on Pattern Analysis and Machine Intelligence
Representation and Self-Similarity of Shapes
IEEE Transactions on Pattern Analysis and Machine Intelligence
Skeleton Extraction of 3D Objects with Radial Basis Functions
SMI '03 Proceedings of the Shape Modeling International 2003
On the Intrinsic Reconstruction of Shape from Its Symmetries
IEEE Transactions on Pattern Analysis and Machine Intelligence
Representation and Self-Similarity of Shapes
ICCV '98 Proceedings of the Sixth International Conference on Computer Vision
Skeletonization of Ribbon-Like Shapes Based on a New Wavelet Function
IEEE Transactions on Pattern Analysis and Machine Intelligence
Robust Centerline Extraction Framework Using Level Sets
CVPR '05 Proceedings of the 2005 IEEE Computer Society Conference on Computer Vision and Pattern Recognition (CVPR'05) - Volume 1 - Volume 01
Curve-Skeleton Properties, Applications, and Algorithms
IEEE Transactions on Visualization and Computer Graphics
Harmonic skeleton for realistic character animation
SCA '07 Proceedings of the 2007 ACM SIGGRAPH/Eurographics symposium on Computer animation
Robust on-line computation of Reeb graphs: simplicity and speed
ACM SIGGRAPH 2007 papers
Defining and computing curve-skeletons with medial geodesic function
SGP '06 Proceedings of the fourth Eurographics symposium on Geometry processing
Skeleton extraction by mesh contraction
ACM SIGGRAPH 2008 papers
Curve-Skeleton Extraction Using Iterative Least Squares Optimization
IEEE Transactions on Visualization and Computer Graphics
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Skeletonization is a transformation of an object in a digital image into a simplified representation of the original object. The skeleton of an image object is an abstraction of the original object which largely preserves the extent and connectivity of the original region while throwing away most of the boundary and interior pixels. In this paper, we propose a new method to calculate skeleton from 3D space instead of image space which has only two dimensions. Our method start with a contour of an object in an image, then inflate this two dimensional shape to a three dimensional mesh, and then apply a 3D mesh curve skeleton extraction algorithm to this intermediate three dimension mesh model. Finally, we project the resulting 3D curve skeleton back to image space and get the skeleton of the original shape or object in the image. Our method is noise insensitive. A little perturbation on shape would not change the structure of the resulting skeleton. Our method is relatively fast because it only generates a geometry mesh in contrast to compute a Voronoi graph. Our method preserves the topology as well as the shape.