Experiences with a tablet PC based lecture presentation system in computer science courses
Proceedings of the 35th SIGCSE technical symposium on Computer science education
Livenotes: a system for cooperative and augmented note-taking in lectures
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
When and how to develop domain-specific languages
ACM Computing Surveys (CSUR)
CSCL Scripting Patterns: Hierarchical Relationships and Applicability
ICALT '06 Proceedings of the Sixth IEEE International Conference on Advanced Learning Technologies
Model-driven Development of Complex Software: A Research Roadmap
FOSE '07 2007 Future of Software Engineering
Participatory simulation framework to support learning computer science
International Journal of Mobile Learning and Organisation
Activity theory for designing mobile learning
International Journal of Mobile Learning and Organisation
CoScribe: Using Paper for Collaborative Annotations in Lectures
ICALT '08 Proceedings of the 2008 Eighth IEEE International Conference on Advanced Learning Technologies
Object-oriented analysis and design with applications, third edition
Object-oriented analysis and design with applications, third edition
Technology as small group face-to-face Collaborative Scaffolding
Computers & Education
SASOW '08 Proceedings of the 2008 Second IEEE International Conference on Self-Adaptive and Self-Organizing Systems Workshops
An investigation of purpose built netbooks for primary school education
Proceedings of the 8th International Conference on Interaction Design and Children
A model-driven adaptive approach for collaborative ubiquitous systems
Proceedings of the 3rd workshop on Agent-oriented software engineering challenges for ubiquitous and pervasive computing
Model Driven Engineering and Ontology Development
Model Driven Engineering and Ontology Development
Modeling groupware for mobile collaborative work
CSCWD '09 Proceedings of the 2009 13th International Conference on Computer Supported Cooperative Work in Design
Integrating Co-design Practices into the Development of Mobile Science Collaboratories
ICALT '09 Proceedings of the 2009 Ninth IEEE International Conference on Advanced Learning Technologies
Learning Activity Spaces: Towards Flexibility in Learning Design?
ICALT '09 Proceedings of the 2009 Ninth IEEE International Conference on Advanced Learning Technologies
CML: the ClassSync modeling language
CSCL '02 Proceedings of the Conference on Computer Support for Collaborative Learning: Foundations for a CSCL Community
Intelligent Support for Exploratory Environments
Proceedings of the 2009 conference on Artificial Intelligence in Education: Building Learning Systems that Care: From Knowledge Representation to Affective Modelling
A cross-platform framework for physics-based collaborative augmented reality
SG'10 Proceedings of the 10th international conference on Smart graphics
Comparative study of netbooks and tablet PCs for fostering face-to-face collaborative learning
Computers in Human Behavior
Developing an augmented reality application in the framework of architecture degree
Proceedings of the 2012 ACM workshop on User experience in e-learning and augmented technologies in education
The effects of a shared free form rationale space in collaborative learning activities
Journal of Systems and Software
Proceedings of the First International Conference on Technological Ecosystem for Enhancing Multiculturality
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Mobile devices such as PDAs, smartphones and tablet computers are becoming increasingly popular, setting out opportunities for new ways of communicating and collaborating. Research initiatives have ascertained the potential of mobile devices in education, and particularly, the benefits of incorporating them in the classroom for eliciting collaborative learning and active student participation. However, the development of technology-supported learning environments poses challenges to education researchers, practitioners, and software technologists in creating educational tools that respond to real needs of instructors and learners, meet clearly defined didactic purposes, and are practical for the intended audience. This article reports on a technology for facilitating the implementation of collaborative learning environments in the classroom supported by one-to-one mobile computing. The approach encompasses a framework supporting the design and implementation of the mobile software, and a design-based process that guides interdisciplinary efforts utilizing the framework, towards creating effective pedagogical models based on collaborative learning. The proposed design-based process allowed us to develop pedagogical models that respond to real needs of learners and instructors, where development is grounded on rigorous scientific research, allowing to reuse both knowledge and software, and showing an improvement of the mobile software built based on continuous experimentation and evaluation. A case study illustrating the application of the technology is presented and plans for future research are discussed.