Experimental evaluation of loss perception in continuous media
Multimedia Systems
System-level power/performance analysis for embedded systems design
Proceedings of the 38th annual Design Automation Conference
Video Acceptability and Frame Rate
IEEE MultiMedia
Event Model Interfaces for Heterogeneous System Analysis
Proceedings of the conference on Design, automation and test in Europe
ACM Transactions on Design Automation of Electronic Systems (TODAES)
Processor Frequency Selection for SoC Platforms for Multimedia Applications
RTSS '04 Proceedings of the 25th IEEE International Real-Time Systems Symposium
Abstracting functionality for modular performance analysis of hard real-time systems
Proceedings of the 2005 Asia and South Pacific Design Automation Conference
Proceedings of the 43rd annual Design Automation Conference
A basic stochastic network calculus
Proceedings of the 2006 conference on Applications, technologies, architectures, and protocols for computer communications
System-level performance/power analysis for platform-based design of multimedia applications
ACM Transactions on Design Automation of Electronic Systems (TODAES)
Roundtable: Design and CAD Challenges for Leading-Edge Multimedia Designs
IEEE Design & Test
Performance analysis of multimedia applications using correlated streams
Proceedings of the conference on Design, automation and test in Europe
Reducing data-memory footprint of multimedia applications by delay redistribution
Proceedings of the 44th annual Design Automation Conference
Application-specific workload shaping in multimedia-enabled personal mobile devices
ACM Transactions on Embedded Computing Systems (TECS)
Network calculus: a theory of deterministic queuing systems for the internet
Network calculus: a theory of deterministic queuing systems for the internet
Challenges and new trends in probabilistic timing analysis
DATE '12 Proceedings of the Conference on Design, Automation and Test in Europe
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Playout delay or buffering are commonly used in the case of streaming multimedia to ensure smooth playout. A large delay, however, is required for promising a high quality in display. Such significant delays consume huge on-chip memory. We show that when the constraints on output are slightly relaxed, the playout delay needed can be reduced to a negligible value with no perceivable loss in video quality. We propose a mathematical framework that precisely estimates that minimal playout delay value. Perhaps more importantly, unlike existing analytical models, our framework allows to specify loss and provides guarantees that the desired display quality is achieved with the chosen delay. We present simulation results to validate the minimum delay value obtained from the analytical framework. Using the reduced delay value enormously saves the on-chip memory requirement.