Improv: a system for scripting interactive actors in virtual worlds
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Gandalf: an embodied humanoid capable of real-time multimodal dialogue with people
AGENTS '97 Proceedings of the first international conference on Autonomous agents
SmartBody: behavior realization for embodied conversational agents
Proceedings of the 7th international joint conference on Autonomous agents and multiagent systems - Volume 1
Incremental Multimodal Feedback for Conversational Agents
IVA '07 Proceedings of the 7th international conference on Intelligent Virtual Agents
The Next Step towards a Function Markup Language
IVA '08 Proceedings of the 8th international conference on Intelligent Virtual Agents
IVA'06 Proceedings of the 6th international conference on Intelligent Virtual Agents
Towards a common framework for multimodal generation: the behavior markup language
IVA'06 Proceedings of the 6th international conference on Intelligent Virtual Agents
Thalamus: closing the mind-body loop in interactive embodied characters
IVA'12 Proceedings of the 12th international conference on Intelligent Virtual Agents
Authoring rules for bodily interaction: from example clips to continuous motions
IVA'12 Proceedings of the 12th international conference on Intelligent Virtual Agents
Towards mobile embodied 3d avatar as telepresence vehicle
UAHCI'13 Proceedings of the 7th international conference on Universal Access in Human-Computer Interaction: applications and services for quality of life - Volume Part III
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We propose extensions to the SAIBA BML language, aiming in particular to specify reactive behavior and continuous interaction. Examples of interaction scenarios are provided that illustrate the usefulness of these extensions. The impact on the SAIBA architecture is discussed.