User Modeling and User-Adapted Interaction
Promoting self-regulated learning in web-based learning environments
Computers in Human Behavior
Discussion: Enriching activity theory without shortcuts
Interacting with Computers
Adaptive Educational Games: Providing Non-invasive Personalised Learning Experiences
DIGITEL '08 Proceedings of the 2008 Second IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning
Multi-perspective context modelling to augment adaptation in simulated learning environments
UMAP'11 Proceedings of the 19th international conference on User modeling, adaption, and personalization
Towards Non-invasive Adaptive Meta-Cognitive Support for Online Training
ICALT '11 Proceedings of the 2011 IEEE 11th International Conference on Advanced Learning Technologies
An initial evaluation of metacognitive scaffolding for experiential training simulators
EC-TEL'12 Proceedings of the 7th European conference on Technology Enhanced Learning
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This research considers the application of simulated environments for adult training, and adopts the view that effective adaptive solutions for adults should be underpinned by appropriate adult learning theories. Such environments should offer learning experiences tailored to the way adults learn: self-directed, experienced-based, goal- and relevancy oriented. This puts andragogy and self-regulated learning at the heart of the pedagogical underpinnings of the intelligent augmentation of simulated environments for experiential learning. The paper presents a holistic approach for augmented simulated experiential learning. Based on andragogic principles, we draw generic requirements for augmented simulated environments for adult learning. An extended self-regulated learning model that links experiences in simulated and real world is then presented. A holistic framework for augmenting simulators - SRL-A-LRS - is presented and illustrated in the context of the ImREAL EU project. This points at a radically new approach for augmenting simulated systems for adult experiential learning.