Analysing the relevance of experience partitions to the prediction of players' self-reports of affect

  • Authors:
  • Héctor Perez Martínez;Georgios N. Yannakakis

  • Affiliations:
  • Center for Computer Games Research, IT University of Copenhagen, Denmark;Center for Computer Games Research, IT University of Copenhagen, Denmark

  • Venue:
  • ACII'11 Proceedings of the 4th international conference on Affective computing and intelligent interaction - Volume Part II
  • Year:
  • 2011

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Abstract

A common practice in modeling affect from physiological signals consists of reducing the signals to a set of statistical features that feed predictors of self-reported emotions. This paper analyses the impact of various timewindows, used for the extraction of physiological features, to the accuracy of affective models of players in a simple 3D game. Results show that the signals recorded in the central part of a short gaming experience contain more relevant information to the prediction of positive affective states than the starting and ending parts while the relevant information to predict anxiety and frustration appear not to be localized in a specific time interval but rather dependent on particular game stimuli.