Investigating Greek employees' intention to use web-based training
Computers & Education
The input-interface of Webcam applied in 3D virtual reality systems
Computers & Education
Ergonomics factors in English as a foreign language testing: The case of PLEVALEX
Computers & Education
Learning in a u-Museum: Developing a context-aware ubiquitous learning environment
Computers & Education
Computers & Mathematics with Applications
Development of a context-aware game for conducting ubiquitous mathematics learning activities
International Journal of Mobile Learning and Organisation
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English vocabulary learning and ubiquitous learning have separately received considerable attention in recent years. However, research on English vocabulary learning in ubiquitous learning contexts has been less studied. In this study, we develop a ubiquitous English vocabulary learning (UEVL) system to assist students in experiencing a systematic vocabulary learning process in which ubiquitous technology is used to develop the system, and video clips are used as the material. Afterward, the technology acceptance model and partial least squares approach are used to explore students' perspectives on the UEVL system. The results indicate that (1) both the system characteristics and the material characteristics of the UEVL system positively and significantly influence the perspectives of all students on the system; (2) the active students are interested in perceived usefulness; (3) the passive students are interested in perceived ease of use.