The design of personal mobile technologies for lifelong learning
Computers & Education - VIRTUALITY IN EDUCATION selected contributions from the CAL 99 symposium
Personalized e-learning system using Item Response Theory
Computers & Education
The evaluation of the student teachers' attitudes toward Internet and democracy
Computers & Education
Intelligent web-based learning system with personalized learning path guidance
Computers & Education
Behaviour & Information Technology
Learning in a u-Museum: Developing a context-aware ubiquitous learning environment
Computers & Education
Computers & Mathematics with Applications
Here and now mobile learning: An experimental study on the use of mobile technology
Computers & Education
Development of a context-aware game for conducting ubiquitous mathematics learning activities
International Journal of Mobile Learning and Organisation
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If ubiquitous learning (u-learning) is to be effectively developed and feasibly applied to education, it is necessary to evaluate its effectiveness. Yet to achieve a sound evaluation, a particular paradigm must be employed to fit the problem domain. Toward this end, the authors of this study have adopted a meaningful learning paradigm. Meaningful learning is often regarded as the ultimate learning status for a learner, regardless of the learning environment. Interestingly, several characteristics of u-learning are also linked to attributes of meaningful learning. For example, both u-learning and meaningful learning emphasize the authentic and active of the learning activity. Therefore, it is important to investigate the applicability of a meaningful learning paradigm for evaluating the efficacy of u-learning. The method proposed here evaluates u-learning along both macro and micro aspects, and in an effort to make u-learning more sustainable. By employing a case study, we demonstrate the feasibility of our approach by showing the advantages and disadvantages that are common to both u-learning and meaningful learning. Moreover, we also provide suggestions for instructors and designers so that they can promote the quality of u-learning.